sector_control

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sector_control [2024/03/27 05:12] blacksharkdensector_control [2024/03/27 05:34] (current) blacksharkden
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-====AI TYPES==== +{{ :wiki:sc8.png?nolink&600 |}} 
-There are several different classes of <popover placement="auto top" title="AI" trigger="hover" content="Artificial Intelligence (Game controlled units)" delay="0" delay-show="0" delay-hide="0">AI</popover> groups in the <popover placement="auto top" title="AO" trigger="hover" content="Area of Operations" delay="0" delay-show="0" delay-hide="0">AO</popover> on both the RED and the BLUE teams. Using lua scripting, these <popover placement="auto top" title="AI" trigger="hover" content="Artificial Intelligence (Game controlled units)" delay="0" delay-show="0" delay-hide="0">AI</popover> groups are enhanced in their capabilities and decision making. They will move, defend, deploy, and attack based on criteria such as <popover placement="auto top" title="LOS" trigger="hover" content="Line of Sight" delay="0" delay-show="0" delay-hide="0">LOS</popover> detection, the state of frontline sectors, and what their role is.+\\
  
-Armor reinforcements spawn in 20 minute waves for both sides and are capped by type.+====AI TYPES====
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-===MECHANIZED INFANTRY=== +===ARMOR=== 
-{{:wiki:mechinf.png?nolink&600 |}} +{{:wiki:sc9.png?nolink&600 |}} 
-Mechanized infantry groups are tasked with capturing and holding sectorsUsing infantry with anti-tank capabilities, they will travel to sectors that are either Uncontrolled or Enemy controlled. Upon reaching <popover placement="auto top" title="POI" trigger="hover" content="Point of Interest" delay="0" delay-show="0" delay-hide="0">POI</popover>they will drop troops and move on to the next objectiveRED groups have a slim chance to drop a <popover placement="auto top" title="MANPAD" trigger="hover" content="Man Portable Air Defense" delay="0" delay-show="0" delay-hide="0">MANPAD</popover>!+\\ 
 +\\ 
 +\\ 
 +### 
 +Armor is tasked with attacking and defending objectivesThey will maintain balance of attackers and defenderswith the priority being to attack. Armor will respond to support requests as wellThey hunt for and attack any enemy they see. 
 +### 
 +\\
 <text type="danger" size="Small">RED UNIT TYPES</text> <text type="danger" size="Small">RED UNIT TYPES</text>
 +  * T-55
 +  * T-72B
 +  * T-80
 +  * BMP-1
 +  * BTR-RD
   * MTLB   * MTLB
-  * BMP-2 
-  * BMP-3 
-  * BTR-80 
-  * BTR-82A 
  
 <text type="primary" size="Small">BLUE UNIT TYPES</text> <text type="primary" size="Small">BLUE UNIT TYPES</text>
-  * MCV-80 Warrior +  * Chieftain Mk.3 
-  * Marder 1A3+  * M1A2 Abrams 
 +  * Leopard 2A4 
 +  * HMMWV TOW 
 +  * VAB Mephisto ATGM 
 +  * Stryker ATGM 
 +\\ 
 +<text type="danger" size="Small">MAX RED</text>: 3 per lane
  
-<text type="danger" size="Small">MAX RED</text>:+<text type="primary" size="Small">MAX BLUE</text>: 2 per lane
- +
-<text type="primary" size="Small">MAX BLUE</text>: 4+
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-===ARMOR HUNTER=== +===MECHANIZED INFANTRY=== 
-{{:wiki:armhunter.png?nolink&600 |}}+{{:wiki:mechinf.png?nolink&600 |}} 
 +\\
 ### ###
-Armor Hunters are designed to hunt and kill enemy armor units. They will use <popover placement="auto top" title="LOS" trigger="hover" content="Line of Sight" delay="0" delay-show="0" delay-hide="0">LOS</popover> detection to find an enemy nearby. Once they find onethey will transition to a Cone formation, head directly toward the target, and enter battle ready state. Each group is assigned a task to either Defend or Attack. Defending groups will move to Contested or Friendly sectors when not chasing a target. Attacking groups will move to Uncontrolled or Enemy sectors.+Mechanized infantry groups are able to deploy and extract troops to attack. They will attack or defend similar to the armor groupshowever will also deploy troops at objectives that do not have any friendly infantry to hold the ground. When mechanized infantry group gets close to its target or meets contact, they will deploy troops and advance with them to engage.
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 <text type="danger" size="Small">RED UNIT TYPES</text> <text type="danger" size="Small">RED UNIT TYPES</text>
-  * T-72B +  * BMP-1 
-  * T-90 +  * BTR-80 
-  * BTR-82A +  * MTLB 
-  * BMP-2 +  * BMD-1
-  * BMP-3+
  
 <text type="primary" size="Small">BLUE UNIT TYPES</text> <text type="primary" size="Small">BLUE UNIT TYPES</text>
-  * Merkava IV +  * MCV-80 Warrior 
-  * Chieftain Mk.3 +  * Marder 1A3 
-  * <popover placement="auto top" title="HMMWV" trigger="hover" content="High Mobility Multipurpose Wheeled Vehicle" delay="0" delay-show="0" delay-hide="0">HMMWV</popover> <popover placement="auto top" title="TOW" trigger="hover" content="Tube-Launched, Optically Tracked, Wireless-Guided" delay="0" delay-show="0" delay-hide="0">TOW</popover> +  * AAV-7  
-  * VAB Mephisto <popover placement="auto top" title="ATGM" trigger="hover" content="Anti Tank Guided Missile" delay="0" delay-show="0" delay-hide="0">ATGM</popover>+  * LAV-25 
 +  * M2A2 Bradley
  
-<text type="danger" size="Small">MAX RED</text>: +<text type="danger" size="Small">MAX RED</text>: 2 per lane
- +
-<text type="primary" size="Small">MAX BLUE</text>: 6+
  
 +<text type="primary" size="Small">MAX BLUE</text>: 2 per lane
 +\\
 +\\
 ===MOBILE AIR DEFENSE SYSTEM=== ===MOBILE AIR DEFENSE SYSTEM===
 {{:wiki:mobads.png?nolink&600 |}} {{:wiki:mobads.png?nolink&600 |}}
 ### ###
-Mobile <popover placement="auto top" title="ADS" trigger="hover" content="Air Defense System" delay="0" delay-show="0" delay-hide="0">ADS</popover> are helicopter hunters. Similar to the armor hunters, they will use <popover placement="auto top" title="LOS" trigger="hover" content="Line of Sight" delay="0" delay-show="0" delay-hide="0">LOS</popover> detection methods to locate helicopters (you). If they are far away, they will move to the location they spotted the helicopter. Once they get close enough, they will stop for better attack accuracy. Some Mobile ADS groups are tougher than others.+Mobile ADS are helicopter hunters. Similar to the armor, they will use LOS detection methods to locate helicopters (you). If they are far away, they will move to the location they spotted the helicopter. Once they get close enough, they will stop for better attack accuracy. Some Mobile ADS groups are tougher than others.
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 <text type="danger" size="Small">RED UNIT TYPES</text> <text type="danger" size="Small">RED UNIT TYPES</text>
-  * SA-+ BRDM-2 +  * SA-+ BRDM-2 
-  * ZSU-57 T-55+  * ZU-23 Ural BRDM-2
   * BMP-1   * BMP-1
-  * BTR-80+  * BTR-82A
   * BMP-1 + SHILKA + SA-9   * BMP-1 + SHILKA + SA-9
- +\\ 
-<text type="danger" size="Small">MAX RED</text>: 3+<text type="danger" size="Small">MAX RED</text>: 1 per lane
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 {{:wiki:strongholds.png?nolink&600 |}} {{:wiki:strongholds.png?nolink&600 |}}
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-RED team groups spawn from strongholds. The more strongholds they have, the faster they can replenish lost units. These are scattered around RED territory at the start of the match. Similar to the <popover placement="auto top" title="SAM" trigger="hover" content="Surface to Air Missile" delay="0" delay-show="0" delay-hide="0">SAM</popover> sites, they will have armor and air defense units supporting them. Eliminate all units and buildings to disable the ability for RED groups to respawn here.+RED team groups spawn from strongholds. They will spawn at the southernmost stronghold for that lane. These are scattered around RED territory initially and remain in place until destroyed. Similar to the SAM sites, they will have armor and air defense units supporting them. Eliminate all units and buildings to disable the ability for RED groups to respawn here.
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 <text type="danger" size="Small">RED STRONGHOLD UNITS</text> <text type="danger" size="Small">RED STRONGHOLD UNITS</text>
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 {{:wiki:armordepot2.png?nolink&600 |}} {{:wiki:armordepot2.png?nolink&600 |}}
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-BLUE team groups spawn from the armor depot that is closest to the <popover placement="auto top" title="FLOT" trigger="hover" content="Forward Line of Troops" delay="0" delay-show="0" delay-hide="0">FLOT</popover>. They start the match with one depot just outside the <popover placement="auto top" title="AO" trigger="hover" content="Area of Operations" delay="0" delay-show="0" delay-hide="0">AO</popover>. Transport helicopters may bring 4x crates to a marked ARMOR DEPOT location on the map to set up a new one, allowing BLUE groups to respawn closer to the fight.+BLUE team groups spawn from the armor depot that is furthest North in that lane. They start the match with one depot just outside the AO. Transport helicopters may **bring 6x crates** to a location somewhere in the AO, allowing BLUE groups to respawn closer to the fight.
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 <text type="primary" size="Small">BLUE DEFENSES</text> <text type="primary" size="Small">BLUE DEFENSES</text>
-  * <popover placement="auto top" title="HMMWV" trigger="hover" content="High Mobility Multipurpose Wheeled Vehicle" delay="0" delay-show="0" delay-hide="0">HMMWV</popover> <popover placement="auto top" title="TOW" trigger="hover" content="Tube-Launched, Optically Tracked, Wireless-Guided" delay="0" delay-show="0" delay-hide="0">TOW</popover> +  * M1A2 Abrams + Depot 
-  * MCV-80 Warrior +  * VAB Mephisto + Depot 
-  * Merkava IV+  * Merkava IV + Depot 
  
  • sector_control.1711516341.txt.gz
  • Last modified: 2024/03/27 05:12
  • by blacksharkden