ctld_csar

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ctld_csar [2024/03/27 22:22] blacksharkdenctld_csar [2024/04/14 07:25] (current) – Minor value corrections, added a remark about auto movement statua
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 ====CTLD TROOPS==== ====CTLD TROOPS====
 ### ###
-The meat & potatoes of CTLD is troop transport. A selection of infantry groups are available for transportation in CTLD and may vary based on the server or mission you are on. The amount of troops you can carry is limited by the number of seats in your helicopter. If you are getting a new group of troops from the LOAD menu, you must have enough seats for the ENTIRE GROUP. Check out the [[http://nasgaillet.myds.me/dokuwiki/doku.php?id=ctld_csar#ctld_aircraft_limits|AIRCRAFT LIMITATIONS]] in this briefing for more info on that.+The meat & potatoes of CTLD is troop transport. A selection of infantry groups are available for transportation in CTLD and may vary based on the server or mission you are on. The amount of troops you can carry is limited by the number of seats in your helicopter. If you are getting a new group of troops from the LOAD menu, you must have enough seats for the ENTIRE GROUP. Check out the [[http://nasgaillet.myds.me/dokuwiki/doku.php?id=ctld_csar#ctld_aircraft_limits|AIRCRAFT LIMITATIONS]] in this briefing for more info on that. Deployed troops will automatically move toward the closest enemy group within 2km of where they were dropped. See the wpzone section for info on how to override this.
 ### ###
 {{ :wiki:picture5.png?nolink&250|}} {{ :wiki:picture5.png?nolink&250|}}
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 ^ **MENU ITEM**      ^ **CONTENTS**           ^ **TOTAL WEIGHT**  ^ **ROLE**        ^ ^ **MENU ITEM**      ^ **CONTENTS**           ^ **TOTAL WEIGHT**  ^ **ROLE**        ^
 | Anti-Tank x4   | 4x Infantry RPG-16 | 800 kg        | Anti-Armor                  | | Anti-Tank x4   | 4x Infantry RPG-16 | 800 kg        | Anti-Armor                  |
-| Anti-Air x4    | 4x Stinger MANPAD  | 800 kg        | Air Defense                 | +| Infantry x8/x4 | 8x/4x Infantry M4   | 800/400 kg       | Capture sectors        
-| Infantry x8    | 8x Infantry M4     | 800 kg        | Capture sectors             +FPV Drone      1x Infantry M4 + 1 FPV Drone station   250 kg       Scans a 10km radius over time and reports targets        
-Infantry x16   16x Infantry M4    1600 kg       Capture sectors             +Mortar Team x5 4x Infantry M4 + 1x 2b11 120mm mortar + 1 Mortar spotter   1000 kg       Indirect fire        |
-<popover placement="auto top" title="ANGLICO" trigger="hover" content="Air Naval Gunfire Liaison Company" delay="0" delay-show="0" delay-hide="0">ANGLICO</popover> x1     | 1x <popover placement="auto top" title="ANGLICO" trigger="hover" content="Air Naval Gunfire Liaison Company" delay="0" delay-show="0" delay-hide="0">ANGLICO</popover> unit    150 kg        Call for indirect fire      |+
 | <popover placement="auto top" title="JTAC" trigger="hover" content="Joint terminal attack controller" delay="0" delay-show="0" delay-hide="0">JTAC</popover> x1        | 1x <popover placement="auto top" title="JTAC" trigger="hover" content="Joint terminal attack controller" delay="0" delay-show="0" delay-hide="0">JTAC</popover> unit       | 150 kg        | Mark and Lase enemy targets | | <popover placement="auto top" title="JTAC" trigger="hover" content="Joint terminal attack controller" delay="0" delay-show="0" delay-hide="0">JTAC</popover> x1        | 1x <popover placement="auto top" title="JTAC" trigger="hover" content="Joint terminal attack controller" delay="0" delay-show="0" delay-hide="0">JTAC</popover> unit       | 150 kg        | Mark and Lase enemy targets |
 | Zodiac         | 1x Armed Speedboat | 1200 kg       | Oil Rig missions            | | Zodiac         | 1x Armed Speedboat | 1200 kg       | Oil Rig missions            |
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 **DROP CRATES**: Drop any crates you are carrying in front of your helicopter **DROP CRATES**: Drop any crates you are carrying in front of your helicopter
  
-**BUILD CRATES**: Deploys the contents of the crates (equipment only). This takes 20 seconds. **It is advised you clear the area before building is complete!**+**BUILD CRATES**: Deploys the contents of the crates (equipment only). This takes 40 seconds. **It is advised you clear the area before building is complete!**
 \\ \\
 <alert type="info"> <alert type="info">
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 | HMMWV MG (2x)     | 1x HMMWV w/ M2 Browning  | 2x         | 1000 kg           | MG vehicle                                          | | HMMWV MG (2x)     | 1x HMMWV w/ M2 Browning  | 2x         | 1000 kg           | MG vehicle                                          |
 | ARMOR AMMO (1x)   | 1x M939                  | 1x         | 1500 kg           | Resupplies friendly armor in the AO                 | | ARMOR AMMO (1x)   | 1x M939                  | 1x         | 1500 kg           | Resupplies friendly armor in the AO                 |
-| ARMOR DEPOT (x4)  | SUPPLY DEPOT             4x         | 1500 kg           | Respawn point for friendly armor                    | +| ARMOR DEPOT (x6)  | SUPPLY DEPOT             6x         | 1500 kg           | Respawn point for friendly armor                    | 
-| FARP SUPPLIES (2x)| FARP SUPPLIES            | 2x         | 1500 kg           | Enable a FARP for spawning, rearm/refuel, and CTLD  | +| FARP SUPPLIES (1x)| FARP SUPPLIES            | 1x         | 1500 kg           | Enable a FARP for spawning, rearm/refuel, and CTLD  | 
-CTLD FOB (6x)     | FOB + FARP               | 6x         | 1500 kg           | Creates a FOB for CTLD, as well as a FARP for helos |+Deployable FOB/FARP (6x)     CTLD FOB + FARP               | 6x         | 1500 kg           | Creates a FOB for CTLD, as well as a FARP for helos | 
 +\\ 
 +====LOADING AND BUILDING CRATES==== 
 +Building crates with BSD’s CTLD is slightly different than that of default Moose or Ciribob CTLD:  
 + 
 +  * When you request a crate from a FOB, you will only receive 1 crate, regardless of the amount required to build. 
 +  * When you build a crate, a temporary cargo unit spawns. This allows the crate to be saved and loaded by persistence scripts 
 +  * When the cargo unit counts reach the amount required to build the item, they will be removed and replaced with the final item 
 + 
 +This means that you have to build each crate one at a time. All cargo units must be within a 300m radius of the last crate built to be considered part of the cluster. 
 \\ \\
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 ====CTLD WPZONE MARKERS==== ====CTLD WPZONE MARKERS====
-A special function for BSD CTLD is the ability to tell your troops where to go using an F10 map marker. This gives pilots control over where their deployed troops will go without needing combined arms or having to do any work after dropping the troops.+
 {{ :wiki:wpzone.png?nolink&500|}} {{ :wiki:wpzone.png?nolink&500|}}
 +\\
 +\\
 +A special function for BSD CTLD is the ability to tell your troops where to go using an F10 map marker. This gives pilots control over where their deployed troops will go without needing combined arms or having to do any work after dropping the troops.
 +
 Here’s how you do it: Here’s how you do it:
  
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 ====CTLD SPECIALTY UNITS==== ====CTLD SPECIALTY UNITS====
-There are currently 2 specialty troops available in most BSD missions and servers:  +### 
-{{ :wiki:specunits.png?nolink&400|}}+Along with various types of infantry teams are specialist infantry groups. These groups use additional scripting to allow them to perform specialist duties and operate unique weapons. There are a few things to note about the specialists: 
 +### 
 + 
 +  * All specialists have a dynamic ‘camouflage’ controller that greatly reduces the chances of them being spotted by distant enemy vehicles. Their visibility increases when they use their weapons, and will be visible when enemy groups are within close proximity. 
 +  * The weapons used by weapons teams will be ‘picked up’ when they start moving, and ‘deployed’ when they stop. Don’t be alarmed if you extract them and the weapon is still on the ground! 
 +  
 +{{ :wiki:jtac.png?nolink&400|}}
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 +===JTAC=== 
 +A single unit who will mark and lase enemy targets that he has LOS of. Using code 1688, you can launch remote Hellfires at whatever he is painting to engage it. The JTAC will lase units up to 10km away.
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-===JTAC===  +\\ 
-A single unit who will mark and lase enemy targets that he has LOS of. Using code 1688, you can launch remote hellfires at whatever he is painting to engage it. The JTAC will lase units up to 10km away. +\\ 
- +\\ 
-===ANGLICO=== +\\ 
-A single unit who interfaces with the ARTY/<popover placement="auto top" title="ANGLICO" trigger="hover" content="Air Naval Gunfire Liaison Company" delay="0" delay-show="0" delay-hide="0">ANGLICO</popover> systemThis is a fairly advanced system that calls on friendly artillery batteries and naval vessels to engage target with indirect fireSee this [[https://www.youtube.com/watch?v=KJkLYJbCSyg|YouTube Video]] for instructions on how to use it +===MORTAR TEAM=== 
 +{{ :wiki:mortar.png?nolink&400|}} 
 +The mortar team is a group of 4 operators, 1 spotter, and a 2B11 120mm mortar tubeAfter dropping the mortar team, the mortar spotter will be added back to your aircraftDeploy him there or bring him somewhere with better visibility to call in targets for the mortar team.
  • ctld_csar.1711578155.txt.gz
  • Last modified: 2024/03/27 22:22
  • by blacksharkden