Differences
This shows you the differences between two versions of the page.
Next revision | Previous revision | ||
ctld_csar [2023/07/20 21:40] – created blacksharkden | ctld_csar [2024/04/14 07:25] (current) – Minor value corrections, added a remark about auto movement statua | ||
---|---|---|---|
Line 38: | Line 38: | ||
;#; | ;#; | ||
- | HELO WORLD USES BLACK SHARK DEN’S CTLD/CSAR STRUCTURE BUILT ON THE MOOSE OPS.CTLD AND OPS.CSAR FRAMEWORKS. LIFT HELICOPTERS WILL NEED TO BE FAMILIAR WITH THIS SYSTEM IN ORDER TO CONDUCT OPERATIONS IN ACTIVITIES THAT REQUIRE IT. IT IS STRONGLY RECOMMENDED YOU READ THE GUIDE BELOW, EVEN IF YOU ARE FAMILIAR WITH CTLD/CSAR FROM OTHER DCS COMMUNITIES. | + | <alert type=" |
;#; | ;#; | ||
Line 47: | Line 47: | ||
| KIRYAT SHMONA | BOTH RAMPS | | | KIRYAT SHMONA | BOTH RAMPS | | ||
| NAQOURA | ALL HELIPADS | | | NAQOURA | ALL HELIPADS | | ||
+ | | MINAKH | ||
| GAZIPASA | MAIN RAMP | | | GAZIPASA | MAIN RAMP | | ||
| LHA-1 TARAWA | DECK | | | LHA-1 TARAWA | DECK | | ||
Line 54: | Line 55: | ||
====CTLD TROOPS==== | ====CTLD TROOPS==== | ||
### | ### | ||
- | The meat & potatoes of CTLD is troop transport. A selection of infantry groups are available for transportation in CTLD and may vary based on the server or mission you are on. The amount of troops you can carry is limited by the number of seats in your helicopter. If you are getting a new group of troops from the LOAD menu, you must have enough seats for the ENTIRE GROUP. Check out the [[http:// | + | The meat & potatoes of CTLD is troop transport. A selection of infantry groups are available for transportation in CTLD and may vary based on the server or mission you are on. The amount of troops you can carry is limited by the number of seats in your helicopter. If you are getting a new group of troops from the LOAD menu, you must have enough seats for the ENTIRE GROUP. Check out the [[http:// |
### | ### | ||
{{ : | {{ : | ||
Line 67: | Line 68: | ||
^ **MENU ITEM** | ^ **MENU ITEM** | ||
| Anti-Tank x4 | 4x Infantry RPG-16 | 800 kg | Anti-Armor | | Anti-Tank x4 | 4x Infantry RPG-16 | 800 kg | Anti-Armor | ||
- | | Anti-Air x4 | 4x Stinger MANPAD | + | | Infantry x8/x4 | 8x/4x Infantry M4 |
- | | Infantry x8 | 8x Infantry M4 | + | | FPV Drone |
- | | Infantry x16 | 16x Infantry M4 | 1600 kg | + | | Mortar Team x5 | 4x Infantry M4 + 1x 2b11 120mm mortar + 1 Mortar spotter |
- | | <popover placement=" | + | |
| <popover placement=" | | <popover placement=" | ||
| Zodiac | | Zodiac | ||
Line 87: | Line 87: | ||
**DROP CRATES**: Drop any crates you are carrying in front of your helicopter | **DROP CRATES**: Drop any crates you are carrying in front of your helicopter | ||
- | **BUILD CRATES**: Deploys the contents of the crates (equipment only). This takes 20 seconds. **It is advised you clear the area before building is complete!** | + | **BUILD CRATES**: Deploys the contents of the crates (equipment only). This takes 40 seconds. **It is advised you clear the area before building is complete!** |
\\ | \\ | ||
<alert type=" | <alert type=" | ||
Line 99: | Line 99: | ||
| HMMWV MG (2x) | 1x HMMWV w/ M2 Browning | | HMMWV MG (2x) | 1x HMMWV w/ M2 Browning | ||
| ARMOR AMMO (1x) | 1x M939 | 1x | 1500 kg | Resupplies friendly armor in the AO | | | ARMOR AMMO (1x) | 1x M939 | 1x | 1500 kg | Resupplies friendly armor in the AO | | ||
- | | ARMOR DEPOT (x4) | SUPPLY DEPOT | + | | ARMOR DEPOT (x6) | SUPPLY DEPOT |
- | | FARP SUPPLIES (2x)| FARP SUPPLIES | + | | FARP SUPPLIES (1x)| FARP SUPPLIES |
- | | CTLD FOB (6x) | FOB + FARP | 6x | 1500 kg | Creates a FOB for CTLD, as well as a FARP for helos | | + | | Deployable |
+ | \\ | ||
+ | ====LOADING AND BUILDING CRATES==== | ||
+ | Building crates with BSD’s CTLD is slightly different than that of default Moose or Ciribob CTLD: | ||
+ | |||
+ | * When you request a crate from a FOB, you will only receive 1 crate, regardless of the amount required to build. | ||
+ | * When you build a crate, a temporary cargo unit spawns. This allows the crate to be saved and loaded by persistence scripts | ||
+ | * When the cargo unit counts reach the amount required to build the item, they will be removed and replaced with the final item | ||
+ | |||
+ | This means that you have to build each crate one at a time. All cargo units must be within a 300m radius of the last crate built to be considered part of the cluster. | ||
\\ | \\ | ||
\\ | \\ | ||
Line 122: | Line 132: | ||
\\ | \\ | ||
====CTLD WPZONE MARKERS==== | ====CTLD WPZONE MARKERS==== | ||
- | A special function for BSD CTLD is the ability to tell your troops where to go using an F10 map marker. This gives pilots control over where their deployed troops will go without needing combined arms or having to do any work after dropping the troops. | + | |
{{ : | {{ : | ||
+ | \\ | ||
+ | \\ | ||
+ | A special function for BSD CTLD is the ability to tell your troops where to go using an F10 map marker. This gives pilots control over where their deployed troops will go without needing combined arms or having to do any work after dropping the troops. | ||
+ | |||
Here’s how you do it: | Here’s how you do it: | ||
Line 152: | Line 166: | ||
\\ | \\ | ||
====CTLD SPECIALTY UNITS==== | ====CTLD SPECIALTY UNITS==== | ||
- | There are currently 2 specialty troops available in most BSD missions | + | ### |
- | {{ :wiki:specunits.png? | + | Along with various types of infantry teams are specialist infantry groups. These groups use additional scripting to allow them to perform specialist duties |
+ | ### | ||
+ | |||
+ | * All specialists have a dynamic ‘camouflage’ controller that greatly reduces the chances of them being spotted by distant enemy vehicles. Their visibility increases when they use their weapons, and will be visible when enemy groups are within close proximity. | ||
+ | * The weapons used by weapons teams will be ‘picked up’ when they start moving, and ‘deployed’ when they stop. Don’t be alarmed if you extract them and the weapon is still on the ground! | ||
+ | |||
+ | {{ :wiki:jtac.png? | ||
\\ | \\ | ||
\\ | \\ | ||
+ | ===JTAC=== | ||
+ | A single unit who will mark and lase enemy targets that he has LOS of. Using code 1688, you can launch remote Hellfires at whatever he is painting to engage it. The JTAC will lase units up to 10km away. | ||
\\ | \\ | ||
\\ | \\ | ||
- | ===JTAC=== | + | \\ |
- | A single unit who will mark and lase enemy targets that he has LOS of. Using code 1688, you can launch remote hellfires at whatever he is painting to engage it. The JTAC will lase units up to 10km away. | + | \\ |
- | + | \\ | |
- | ===ANGLICO=== | + | \\ |
- | A single unit who interfaces with the ARTY/< | + | ===MORTAR TEAM=== |
+ | {{ : | ||
+ | The mortar team is a group of 4 operators, 1 spotter, |