counter_insurgency

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
counter_insurgency [2024/03/27 02:53] blacksharkdencounter_insurgency [2024/04/14 07:10] (current) – Adjusted remark about where to find COIN helos statua
Line 12: Line 12:
 The COIN Ops system at BSD is a mission generator that is designed to handle single pilots, as well as up to 4 groups of multiple pilots, with no limit to how many pilots can be in a single group. The system tracks pilots aircraft, the state of the pilot/group, and the ongoing task. It has automatic resume functions to keep your tasking active if you crash your aircraft or your game crashes to desktop, and has automated cleanup functions for taskings that have been abandoned for more than 15 minutes. The COIN Ops system at BSD is a mission generator that is designed to handle single pilots, as well as up to 4 groups of multiple pilots, with no limit to how many pilots can be in a single group. The system tracks pilots aircraft, the state of the pilot/group, and the ongoing task. It has automatic resume functions to keep your tasking active if you crash your aircraft or your game crashes to desktop, and has automated cleanup functions for taskings that have been abandoned for more than 15 minutes.
 \\ \\
-To access the COIN Ops system, you must be in an aircraft eligible for the taskings. This may vary based on server/locationso be sure to review the server specific briefing to find out where you can spawn to use this system.+\\ 
 +Scattered around the COIN AO are random encounters of armed insurgents. This could be anything from one or two DsHK armed technicals to a BMP-1 or a mobile ZU-23 AAA. Some of the insurgents are stationary, holding positions with a sizeable amount of infantry and a few veicles. Other insurgents are patrolling and have advanced AI capabilities to react to your presence. Be aware of your surroundings as they will chase you down if spotted! 
 +\\ 
 +\\ 
 +To access the COIN Ops system, you must be in an aircraft eligible for the taskings. In Helo Worldthese are all aircraft situated at the permanent FARPs in the Golan Heights (slots prefxed with zFARP in their name).
 \\ \\
 {{ :wiki:dispatcher.png?nolink&400 |}} {{ :wiki:dispatcher.png?nolink&400 |}}
Line 37: Line 41:
 \\ \\
 ===CONVOY ESCORT=== ===CONVOY ESCORT===
-{{ :wiki:coin_escort.png?nolink&600|}}+{{ :wiki:coin_escort.png?nolink&500|}}
 \\ \\
 \\ \\
Line 55: Line 59:
 \\ \\
 \\ \\
-\\+----
 ===AREA SECURITY=== ===AREA SECURITY===
 {{:wiki:coin_area_security.png?nolink&600 |}} {{:wiki:coin_area_security.png?nolink&600 |}}
Line 64: Line 68:
 \\ \\
 {{ :wiki:coin_area_security_2.png?nolink&600 |}} {{ :wiki:coin_area_security_2.png?nolink&600 |}}
 +\\
 +----
 \\ \\
 \\ \\
 ===SEARCH & DESTROY=== ===SEARCH & DESTROY===
 {{ :wiki:coin_sd.png?nolink&600|}} {{ :wiki:coin_sd.png?nolink&600|}}
 +\\
 +An enemy target is hidden within a provided 10km x 10km MGRS square. Using the details provided in your tasking, search for and eliminate all elements of this target. The amount of enemy resistance at each target will scale with the number of participating friendly helicopters.
 +\\
 +<alert type="success">WIN CONDITION: The target was destroyed.</alert>
 +<alert type="danger">FAILURE CONDITION: Not applicable.</alert>
 +\\
 +{{ :wiki:coin_sd2.png?nolink&400 |}}
 +\\
 +----
 +\\
 +\\
 +===AIR ASSAULT===
 +{{:wiki:coin_aa.png?nolink&600 |}}
 +\\
 +The enemy has control over some sort of location or facility. To regain control, conduct an air assault using ground forces. There will be enemy resistance that scales with the number of participating aircraft. The number of troops required to capture it is scaled by transport aircraft type and how many are there (ie, 1x UH-1H and 1x Mi-8 will require 24 troops).
 +Drop the troops within 2km of the center of the assault area (this is where the label is) and they will assault the target automatically.
 +\\
 +<alert type="success">WIN CONDITION: The required amount of troops are within the assault zone and all enemy elements have been eliminated.</alert>
 +<alert type="danger">FAILURE CONDITION: Not applicable.</alert>
 +\\
 +{{ :wiki:coin_aa2.png?nolink&400 |}}
 +\\
 +----
 +\\
 +===COMBAT LOGISTICS===
 +{{ :wiki:coin_cl.png?nolink&600|}}
 +\\
 +Logistics chains are the blood vessels that keep a military operation alive and operating effectively. Transporting troops, ammunition, fuel, and equipment in combat areas is of no exception to this need. You will be given a quota that must be fulfilled. The quota scales with the types and numbers of transport helicopters in the group. Deploy the requested items anywhere within the yellow circle.
 +\\
 +<alert type="success">WIN CONDITION: The quota has been fulfilled.</alert>
 +<alert type="danger">FAILURE CONDITION: Not applicable.</alert>
 +\\
 +{{ :wiki:coin_cl2.png?nolink&400 |}}
 +\\
 +----
 +\\
 +===HOT EXTRACTION===
 +{{ :wiki:coin_he.png?nolink&600|}}
 +Friendly troops somewhere in the AO are pinned and outnumbered. It is up to you to get them out of that situation. Expect enemy contact. The strength and numbers of enemy scales with the number of helicopters in the group. The number of troops requiring extraction scales with the types and numbers of transport helicopters. There is no need to eliminate all enemy forces so try clearing a path in and out and avoid the rest if possible.
 +\\
 +<alert type="success">WIN CONDITION: The friendlies were successfully rescued from the area.</alert>
 +<alert type="danger">FAILURE CONDITION: Not applicable.</alert>
 +\\
 +{{ :wiki:coin_he2.png?nolink&400 |}}
  • counter_insurgency.1711508032.txt.gz
  • Last modified: 2024/03/27 02:53
  • by blacksharkden